Tech

Gaming PC Build May 2014

Last April I helped one of my friends build a nice gaming PC. This time I am helping a friend and co-worker build a new gaming PC. I am pretty happy with the results we got considering the cost. We managed to pick up quite a few of the components for a good price + rebates.

The specs are:

  • Corsair Graphite Series 600T
  • ASUS Z97-C Motherboard
  • Intel Core i7-4770K
  • PNY GTX 770 4GB 256-Bit GDDR5
  • CORSAIR CX Series CX600
  • CORSAIR Vengeance 16GB (2 x 8GB)
  • SAMSUNG 840 EVO 120GB
  • Seagate Barracuda 3TB
  • ASUS 24X DVD Burner
  • Microsoft Windows 8 Professional 64-bit

If you compare this to last year’s build, you will see a number of similarities. Both of them are in the Corsair 600T, an incredibly well designed case thats a pleasure to build in and looks great. They also both have 16GB of Corsair Vengeance DDR3 memory, a 3TB Seagate drive for storage, and a 120GB SSD for the operating system. Last year the SSD was an entry-level OCZ Agility 3 drive, this year its an entry-level Samsung 840 EVO. The EVO is not a high performance SSD by any measurement but any SSD is better then a typical mechanical HDD, and for the price the EVO is pretty great.

We used the ASUS Z97-C Motherboard for this build for two reasons: it has the new 9 series chipset and its fairly cheap for what it provides which allowed us to spend most of the money on the parts that really matter. The 9 series board is nice for a couple of reasons. First, it supports the M.2 spec as well as SATA Express. There are not many devices that support it, but going forward expect to see a lot of the high end SSDs use it. The approximately 67% increase in speed should help with SSDs being bottle-necked by the SATA 6Gb/s performance. Second, the 9 series motherboards will support the upcoming 14nm Broadwell based CPUs. Most 8 series boards will not support them despite Broadwell being LGA1150 due to new power requirements for the CPU.

The i7-477k is the modern equivalent to the 3770k I used last year, and the reasoning for using it over the 4670K is still the same: while the hyper threading might not matter too much right now, it is certainly going to start to matter as more games are developed for the new consoles with their 8 core processors. The CPUs in the new consoles have fairly slow clock speeds, so in order to get acceptable performance the games are going to have to be heavily threaded. Game developers didn’t have much incentive before to make their games use more then 4 threads, but they have a pretty big one now.

We went with the PNY GTX 770 because its a pretty great card. It maybe doesn’t have the value-to-performance ratio that the 760 does, but it was within our budget and we wanted to build a pretty nice PC so we went for it. Normally I wouldn’t have suggested a 4GB card over a 2GB card for 1080p gaming, but the 4GB edition did not cost much more. Plus, it might start being beneficial for similar reasons as above: the new consoles have 8GB of unified memory so they might start requiring more VRAM. One example would be Watch Dogs, which requires at least 3GB of VRAM for the highest quality textures, even at 1080p. Throw in some high quality anti-aliasing and you can see how having more then 2GB could be beneficial. As for why we went with Nvidia over ATI, Nvidia has a lot of interesting things going on right now such as GameWorks, PhysX, G-Sync, Geforce Experience, and ShadowPlay.

The rest of the build is fairly uninteresting. A DVD drive for the convenience of installing Windows and the off chance he actually buys physical software, and Windows 8 Professional. We went with professional simply because he wanted the ability to RDP into his desktop.

Games Video

Watch Dogs is Looking Good

Watch_Dogs

Watch Dogs is shaping up to be the first new release this year that I am looking forward to. PC Gamer recently had a chance to play a couple of hours of the game, and their impressions were pretty good. Check out some of the footage they recorded below to get a good idea as to how the game will play. Ubisoft also released a new video showing off some of the multiplayer modes that the game has. These actually look pretty fun, and it is interesting how they have blended multiplayer and single player.

PC Gamer Gameplay Preview

9 Minute Multiplayer Preview

Games Video

Titanfall Beta

TF_Lagoon_Pilot_Titan

I have been playing the Titanfall “Beta” (demo) for a few hours now and I like what I see so far. The game has that fast and fluid pace that Call of Duty has, but the gameplay is a lot more dynamic. The maps have a great vertical element to them, and with the jets and wall running you have a lot of freedom to move around and get behind your enemies. It reminds me a bit of how Brink controlled, only better. The Titans are not the overpowered beasts that I was worried they might be, and are actually pretty fun to use. They Titans are fairly maneuverable, allowing you to be smart about when to engage enemies and when to fall back.

The only thing that I find sort of weird is all of the AI controlled enemies in the maps. The only thing I can think to compare them to are lane creeps in DOTA/LoL/HoN. They don’t pose any challenge at all, and seem to exist only to pass the time until people start calling in Titans. Killing them lowers the time until you can call in your Titan (or gives you points in Attrition mode), which seems like the only reason to even engage them. I feel the game would have been better served by allowing more people to play at once, then trying to fill out 6v6 games with these AI opponents.

I am also not a huge fan of the burn cards, which are single use card you can equip that give you various advantages until you die. Examples include infinite magnetic grenades or “Amped” weapons that do more damage. You unlock these by completing challenges and only “burn” them once you die. It adds a somewhat random element to the game and I honestly don’t see the advantage to these existing at all.

Still, initial impressions are good. Titanfall seems to be a pretty fun casual shooter with a reasonably high skill ceiling. It’s not something I would expect to see played competitively, but that’s totally fine. I will probably be picking the game up in March.

Enjoy these gameplay videos below of some of my first matches where I have no idea what I am doing:

Titanfall Beta Gameplay 1

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Games Planetside 2 Videos Video

Planetside 2 Clips

planetside_2_clips

I have been recording some clips of Planetside 2 with Nvidia’s Shadow Play functionality. I might do a real montage at some point, but this is not it. A lot of these clips are too long for an actual montage. Still, there are some cool moments. Most of these clips are from the double XP weekend that just ended this past Monday.