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DF Retro Extra – Ion Maiden Tech Interview: A Brand New FPS – Built On The Duke Nukem 3D Engine

Ion Maiden is a 2018 first person shooter video game developed by Voidpoint and published by 3D Realms. It is a prequel to the top-down action game Bombshell. Ion Maiden runs on a modified version of Ken Silverman’s Build engine, and is the first original commercial game to utilize the engine in 19 years.

In Ion Maiden, the player assumes the role of Shelly “Bombshell” Harrison, a bomb disposal expert aligned to the Global Defense Force. Dr. Jadus Heskel, a transhumanist cult leader, unleashes an army of cybernetically-enhanced soldiers on the futuristic city of Neo D.C., which Shelly is tasked with fighting through.

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RIP Lawbreakers

Well this game has been dead for a while now. It is unfortunate because the game was actually a lot of fun. Due to the multiple reasons it failed, it doesn’t look like its going to come back even if they were to go free to play (which they should have done already). So I might as well go ahead and dump some Lawbreakers clips since I will never get enough to make a proper video. So here you go, a random assortment of Lawbreakers clips I took during its super short lifetime. At least I got a solid 40 hours of fun out of it before it died.

Games

System Shock Remake Is Going On Hiatus

In an update on Kickstarter, Nightdive Studios’ CEO Stephen Kick admitted that they had lost its focus on what was promised to the Kickstarter backers. As the studio raised more money, the scope of the project went from a remaster to a completely new game, much to the displeasure of a lot of the original backers. I myself was not happy with the new direction they were taking. In the update Stephen said he has “put the team on a hiatus while we reassess our path so that we can return to our vision.” The full update is below:

Kickstarter Update from Stephen Kick, CEO of Nightdive Studios

In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

Stephen Kick