October: Month of the shooters

Three great pc shooters came out this month on pc. You have probably heard of them: Quake 4, F.E.A.R., and Call of Duty 2. If you have the hardware and money to spare, definently pick em up. But just in case you have not heard of them, check out these reviews:

Quake 4: Review
F.E.A.R.: Review
Call of Duty 2: Review



31 days and counting

Only one month until the north american launch of xbox 360.



Technology, why wont you stand still?

Well the time has come when I feel I need to get a new pc. I decided to go with AMD this time around instead of Intel. I also decided to go for PCI-E (leaving SLI open as an option down the road) as well as SATA II. Here is what I got:

MSI K8N Neo4/SLI Socket 939 NVIDIA nForce4 SLI ATX AMD Motherboard
AMD Athlon 64 3700+ San Diego 1GHz FSB Socket 939 Processor
BFG Tech BFGR78256GTOC Geforce 7800GT 256MB 256-bit GDDR3 VIVO PCI Express x16
CORSAIR XMS 1GB (2 x 512MB) 184-Pin DDR SDRAM DDR 400 (PC 3200) Unbuffered Dual Channel Kit System Memory
Seagate Barracuda 7200.9 ST3160812AS 160GB 7200 RPM SATA 3.0Gb/s Hard Drive
NEC Black IDE DVD Burner
SONY Black 1.44MB 3.5″ Internal Floppy Drive
ASPIRE ATX-AS520W BLACK ATX 520W Power Supply
ASPIRE X-Plorer ATXB8KLW-BK Black Steel ATX Mid Tower Computer Case



Too many patches

I am noticing a new trend in games and I really don’t like it. What I am talking about is publishers rushing developers to finish their product, and then releasing an un-finished or buggy game. The most obvious example is Tribes: Vengeance, but just about every game that has been released recently has been buggy. Take F.E.A.R. for example. From what I am hearing the game is extremely buggy, and a patch came out 1 day after release. Granted that isn’t as bad as Tribes: Vengeance. Entire features were left out of and were intended to be patched in later. There are actually buttons in the game that don’t work, because the patch that was supposed to enable them never came out.

Now I am not against patches, I am all for fixing the games. What I want is the games to spend more time in development and QA. Tons of people never patch their games. Either because they don’t know how, or they don’t have a fast internet connection to download the patches. Developers need to make sure the product they ship is playable and as bug free as possible out of the box.



When does good gameplay stop being good?

After reading some of the quake 4 reviews from various review sites (gamespot, IGN, ect) I absolutely can not wait to get my hands on it. Why? Well it’s certainly not because of high scores, because quake 4 didn’t get amazing reviews, it got good ones though (around 8.0/10.0). So why then am I looking forward to it so much? Well, lets start with what the reviewers think is good. Generally they all feel that the single player experience is fun, as I expected. It is after all made by raven and they know good game play and story. Where quake 4 lost points was in its multiplayer aspect. One of the reviews basically said its “quake 3 with better graphics”. Well stop me if I am wrong, but isn’t that exactly the point? I am pretty sure the fan base wanted basically the same exact game with a major graphical upgrade. And if that is what they got, this game will be amazing and have a huge loyal fan base. The multiplayer is getting knocked a few points because it’s the same as quake 3? Last time I checked, quake 3 online was a ton of fun with game play easy to learn and difficult to master. Since when does good game play stop being good?

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