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Bungie Remebers the Past and Looks Towards the Future in New Video

In a nearly hour long video, the guys over at Bungie Studios look back at the last decade of the company, while thinking ahead to their future as an independent developer without the Halo license. After watching it, I highly suggest taking a look at this video, which gives us an in-depth look at the evolution of Halo from a real time strategy game to the first person shooter we all know and love.

Tribes Ascend Quakecon 2011 Gameplay

There was a lot of gameplay footage recorded at Quakecon this year. Unfortunately all of it was recorded off of a computer monitor, but it still looks pretty good. One of the better videos is below. The vehicles look a bit crazy and I still am a bit concerned about the micro-transactions, but I am still pretty excited for this one:

Counter-Strike: Global Offensive Footage

Some footage is coming out of Counter-Strike: Global Offensive. I have to say it is pretty disappointing. The weapon models and animations are extremely poor. In fact, the whole presentation of the game does not look that great. As one of my friends said, it looks like a “third party mod that 2 guys worked on over the weekend”. It really does not seem to live up to the quality that we are used to from Valve games, but then again it is not Valve that is making it. I really hope they step in and tell them to fix it up a lot before they release it. We might have another Condition Zero on our hands here.

Escape From City 17 Part 2

Remember that really awesome fan made Half Life 2 video Escape From City 17? Yeah, I forgot about it too. Go ahead and watch it over again, because the ending is pretty awesome:

A story about the connection that grows between two people during the battle for city 17. Made in the same gritty guerrilla style as the original, it was made on a $250 budget, previously owned/donated software, time, and an HVX200 camera.

Julia Tourianski
David Purchase
Derek Chan
Ian Purchase

John Carmack Quakecon 2011 Keynote

The video is a bit old, but I wanted to post it anyway. The keynote is nearly an hour and a half long, but it is all really interesting stuff. It gets pretty technical, so if you are not into programming game development the video probably is not for you.

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