There are a bunch of great games coming out soon, however the one I am probably most looking forward to is SOMA. Its the next horror game from indie studio Frictional Games, creators of Penumbra and Amnesia: The Dark Descent. I absolutely love horror games, and in my opinion the developers over at Frictional Games are the kings of the genre. Take a look at 12 minutes of uncut gameplay footage:
Here are three quick bits of trivia about the video:
When the video starts we are about 1 hour into the game.
The protagonist is not an amnesiac. He has an established past, knows who he is, but isn’t at all sure about the situation he’s in.
There are lots more things to explore in this level than what’s shown in the video. For instance, you can avoid the robot attack completely by acting differently.
So I am finally getting around to checking out The Witcher 3 (despite pre-ordering it over a year before it released). It has been long enough since I played the last two games that I barely remember what happened in the story. I decided to visit to YouTube to find a summary of the previous two games. After a bit of searching. these two videos are by far the best that I have come across. They are a bit long since they cover all the major events of the previous two games, but now I feel fully prepared going into Witcher 3. By the way, if you have yet to play the first two games I highly recommend them. Well, maybe not the first one anymore since I don’t think it holds up as well. However Witcher 2 is still excellent and worth your time.
While Unknown Worlds has moved on from Natural Selection 2 development to work on Subnautica, the NS2 community development team is still cranking out updates on a somewhat regular basis. Instead of just balance and maintenance fixes, this latest update contains a new free map called “Derelict”.
Within the theme of the rest of the game, DERELICT takes you to an abandoned base on a remote planet where the world has overgrown and transformed the base into a truly beautiful and yet dark mesh of organic life and man made devices. Map developer and CDT member Loki has worked very hard to create this incredible map that not only plays well, but also looks amazing at the same time! We hope you enjoy this newest addition to the game and know this is only the beginning
This is pretty exciting news for me. I have always been a big fan of the original Resident Evil games (not so much the new ones). The Gamecube remake of Resident Evil 1 was amazing. However, I never understood why they felt the need to “remaster” the Gamecube version of Resident Evil 1 last year when the Gamecube version still holds up in my opinion.
Now it looks like they are finally going to give the same treatment to Resident Evil 2!
It probably wont be around until late next year at the earliest. But I still need to finish Code Veronica HD, and we have the Resident Evil 0 HD release to look forward to as well.
Doom 4 was in development at id Software for years before the studio decided to scrap what they had and start over. This had a lot of Doom fans, my self included, worried. However it looks like it might actually turn out alright. While Doom 3 was a slower paced action horror game, Doom 4 goes back to its roots to be a fast and frenetic shooter. Personally I would have preferred more of the Doom 3 style of game, but I will admit that I am likely in the minority here. Still, what they put together looks like a pretty fun old school experience. As long as the level design is creative, the guns feel fun to shoot, and it provides a good challenge I think they will have a new game worthy of the Doom title.
The beginning of the demo they showed at E3 had me a little worried. The player speed was there, but they were only fighting a few enemies at a time. Compare that to the old games where they often threw you in a room with a dozen or more enemies at a time. It just looked too easy to me. However the second half of the demo picked up the pace considerably and got me interested again. It looked like it would actually be challenging on higher difficulty settings, and the presenter would have died in the demo if the health was allowed to go below 10.