The guys over at 343 Industries have released a four minute video showing off some Halo 4 weapons, characters, and other game design related aspects of their first Halo game. It looks like the series might be in good hands after all.
NASL has been broadcasting a couple of Tribes: Ascend ShowMatches lately and they have done a pretty good job so far. A few days ago they broadcast a match of ZfZ vs Tao, and it was pretty enjoyable. Take a look:
Proving once again that the beta really is a beta and not just an excuse to start selling items now, Hi-Rez has made some big changes to Tribes: Ascend. The latest patch completely overhauled the user interface and made some significant changes to the class system.
The changes are moving the game away from pre-built class-based loadouts to more customized loadouts. The total number of classes is was dropped from twelve to nine, but they added the ability for players to unlock new weapons for each class to further customize the loadout. Three of the classes are available from the start, giving new players immediate access to Light, Medium, and Heavy classes.
The full list of updates can be found here.
The Natural Selection 2 team has just released a pretty big update to their game. The jetpack, Onos, and Prototype Lab have been added into the game, as well as a new map called mineshaft. To celebrate the release of their biggest update yet, they created a new trailer to highlight some of the new additions:
Pre-order NS2 for $34.95 and get access to the beta at http://www.naturalselection2.com/buy
The full change log can be found below:
Star Trek Online is going Free to Play tomorrow. I have been looking forward to playing this game for a while now. There is only so much World of Warcraft I can take in a given year, and other MMOs like The Old Republic are not different enough from WoW to give me the break I am looking for. Star Trek Online looks to be significantly different, and they have been updating it for months to get the game ready for the F2P crowd.
What really has me interested in the game is how it has the standard ground combat and character building of most MMOs, but then also has a really deep space combat system that is pretty tactical. So in addition to your standard character building, you are also customizing a ship and crew – way more variety then most MMOs.
While combat in most MMOs comes down to mashing on buttons (in the correct rotation for whatever your fighting), STO’s ship combat is a bit different and much more tactical. One really simple example is that all of the ships have shield segments. The simple tactic is to target a single point on an enemy ship with energy weapons to drop that section of their shields. At that point you can hit the exposed hull with torpedoes. So positing actually matters in Star Trek Online, you need to keep your ship facing weakened points of the enemy’s shields while trying to keep your weak points out of their line of fire.
Check out some of the videos below to see how space and ground combat work: