NeutralX2

Archive for the 'Games' Category


Crysis - Worst Ending Ever

Posted by NeutralX2 on 18th November 2008

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So I just “finished” playing Crysis a little bit ago. I put finished in quotes because you really don’t finish anything, the game just ends. I remember back when everyone made a big deal about how abruptly Halo 2 ended, but I have to say that the ending for Crysis is way worse. In fact, I would go so far as to say that this is the worst ending in any game I have played. After beating it, I actually walked into my roommates room and asked him how Crysis ended. I was certain that my game must of glitched and triggered the credits. But no, what happened was the actual real ending.

I am really stunned at this point. Literally nothing in the plot of the game got resolved, and the character’s dialog up until the credits consisted of pretty much “Alright, now we know how to kill these things, lets go and do it”. I seriously feel like I played 50% of a game. What a major disappointment.

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Noobs Paradise

Posted by NeutralX2 on 12th November 2008

I am not sure if I have posted this before, but I help run a CS Source Community called Noobs Paradise. It’s not really a noob community, its just how it started out but we have kept the name over the years. Anyway, I would like to invite any of you CS players here to stop by. Too many servers out there are full of rude, obnoxious players, and ours is mostly filled with our great community members. We run a really clean server and its pretty much always admined, so trouble players are quickly dealt with. We have a pretty unique map rotation of both stock and custom maps, and the rotation is updated pretty often so feel free to suggest maps if you stop by the forums.

Anyway, you can find server information on the front page of our website: noobscss.com

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Angry Video Game Nerd: CD-i Part I

Posted by NeutralX2 on 12th November 2008

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What the hell were they thinking?

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What is Red 5 Studios Working On?

Posted by NeutralX2 on 3rd November 2008

After browsing their website (use of the word tribe), hearing about some of their recent hires, and seeing the MSNBC video, I am really curious to find out what they are working on:

Whatever they are working on, its a pretty good bet its some sort of MMO.

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Angry Video Game Nerd: Frankenstein

Posted by NeutralX2 on 1st November 2008

It’s alive! It’s alive! The Nerd has created a monster!

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Dead Space

Posted by NeutralX2 on 28th October 2008

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It’s always interesting when a big publisher like EA decides to create a new intellectual property. It’s not often that they do it, and it always seems to turn out one of two ways: awful or amazing. The good news is that you can count Dead Space in the amazing category, as everything the game does it does well.

Dead Space is a sci-fi survival horror game that takes place aboard the USG Ishimura, a “planetcracker” mining ship. It appears that in the future, Earth is disparately low on resources. So these city sized ships go around the solar system, and literally tear apart other planets for their resources. Communication with the ship has been lost, however everyone expects a simple communications system failure. Enter Isaac Clarke, part of a 5 person engineering team dispatched to repair the communications system. Clark’s girlfriend is aboard the Ishimura, giving him even more reason to be on this assignment.

Shortly after making visual contact with the Ishimura, a landing mishap damages your ship, and leaves you stranded. Strangely, no one is there to greet you as you exit the docking bay and proceed through the facility. Shortly after, your priorities quickly shift from repairing the ship to saving your own ass as your team is attacked by a few Necromorphs, which are strange creatures that seem to have taken over the ship. As you progress through the game, you will come across numerous audio and text logs that can be used to piece together what happened between the time they lost communications and now. The story isn’t exactly memorable, but it is interesting enough to keep you pressing forward, and there are some pretty cool parts.

Games with plots such as these live and die based on the atmosphere they are able to create, and Dead Space nails it. It appears they took some cues from System Shock 2, and created an extremely eerie atmosphere. The environment and audio design go a long way to creating an overwhelming sense of fear and dread. Plus, the ship feels very believable, with varying decks devoted to things like oxygen and food production or medical needs.

While the presentation is nailed, the level design has some problems. First, the game is almost completely linear. Objectives typically consist of finding objects you need to fix broken ship systems. Once you find the part you need, the door to the next area opens where you repeat the same process. This can get a bit tiring after a while and the game certainly would have benefited from more varied (and interesting) objectives. The game also has a fair amount of backtracking, although you usually end up exploring areas that were previously inaccessible. One aspect of the level design I was impressed with was the zero gravity environments. Some parts of the ship are completely gravity free, allowing you to walk on pretty much any surface. These rooms can be somewhat challenging to navigate, but they are fun nonetheless and add an interesting twist to combat.

The Necromorphs themselves are also pretty interesting. There is a good mix of different types, from small ones that aren’t all that threatening to larger ones that absorb ammo like a tank. Plus, there are some great boss fights thrown in for good measure. Although it is a bit disappointing that you see most of them within the first couple of hours of the game. However, they all behave pretty differently, with each requiring a different strategy to dispatch.

Fighting the Necromorphs is a lot of fun thanks to extremely tight controls. It took a little bit of time to get used to moving and aiming, but once you do the game controls great. You will be taking on groups of enemies, shooting off their limbs with ease. Or at least you better be, since shooting off limbs is the best way to take them down. EA has coined the term “strategic dismemberment” to describe how the combat works. Shooting enemies in the body or the head is generally the least effective way to dispatch them. In fact, shooting them in the head might be the worst thing you can do, as it often results in the enemy quickly charging you, swinging wildly in the air. Instead, you want to focus on removing limbs, such as legs, to slow enemies down and cause a lot of damage. This goes a long way towards giving the combat a fresh feeling.

Since your character is an engineer and you are on a mining ship, you end up using a lot of tools as weapons. The purpose of most of these tools is to rip rocks apart, so using them on flesh can be pretty brutal. The weapons ultimately do fit in to the typical weapon archetypes such as pistols and shotguns, however they are well disguised and are lot of fun to use. In addition to your weapons, your suit has a kinesis module that can be used to pick up and throw items as well as a stasis ability that can be used to temporarily freeze enemies.

Adding one more layer of depth to the game is the upgrade system. Everything from your weapons to your suit can be upgraded using power nodes. These nodes are scattered throughout the ship, so exploring is encouraged. On weapons, nodes can be used for improvements such as increased damage, capacity, or decreased reload time. On your suit, you can use nodes to increase your maximum health or air. They can also be used to enhance your stasis or kinesis abilities. The nodes are rare, so picking what to upgrade will be a big part of your strategy.

Last but not least is the game’s presentation. From a graphics standpoint the game looks great. Good use of lighting and animation bring the world to life very nicely. But what really impressed me was the game’s interface. Every menu in the game shows up as a holographic projection from your suit, so you are never taken out of the world when you go into your inventory, or read a text log. It probably doesn’t sound like a big deal, but once you start playing you will realize that it really adds to the immersion.

Overall, Dead Space is a great game. The atmosphere is incredible, the combat is extremely solid, and the presentation is beautiful. The game is only hindered by some overly linear level design and a somewhat mediocre story. But neither of those issues prevented me from enjoying the experience. Anyone who enjoys survival horror games needs to pick up a copy of Dead Space.

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Flip Your Banshee

Posted by NeutralX2 on 23rd October 2008

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Well look what we have here, its another Halo music video. While its not anywhere near as good as the other one, its still pretty amusing:

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Duke Nukem 3D

Posted by NeutralX2 on 18th October 2008

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The original Duke Nukem 3D came out on January 29th, 1996, and was an instant success. The game featured some of the most interactive environments ever seen in a game, beautiful graphics, tons of enemies, and one kick-ass protagonist. The game is considered to be a classic, and it’s hard to find a top shooters list that doesn’t have the game on it. But the question is, does the gameplay still hold up today? The answer is an enthusiastic “Yes!” Thanks largely to great level design and explosive shooter mechanics, Duke Nukem 3D is a ton of violent throwback fun.

The story of Duke Nukem 3D is a simple one: While Duke was away kicking ass in space, aliens came to earth to kidnap all the babes. Duke’s only option is to fight those alien bastards across 39 levels featuring settings such as Hollywood, Los Angeles, a moon base, and alien spacecraft. The level design is really what holds the game together. Every level is extremely creative, filled with enemies, items, and secrets. Despite the game not having a story, you still feel the desire to press on, if only to see where you will be going next.

The gunplay is lightning quick and has aged beautifully. It really makes you realize how little the shooter genre has changed over the years when a game this old still plays so well. Your arsenal of guns includes old favorites such as machine guns, shotguns, and rocket launchers, but there are some interesting ones thrown in as well. The Pipe Bombs, laser Trip Bombs, and freeze ray give the game some tactical depth. A personal favorite of mine, the Shrink Ray, allows you to miniaturize enemies before squashing them under your boot, what a mess! The only real complaint here is that some may find the game a bit too difficult at times. Duke Nukem 3D comes from an era of shooters where developers tried to kick your ass, so you will want to work on your reflexes.

Aside from weapons, Duke also has an inventory of various gadgets. A portable medkit allows players to heal themselves whenever they choose to. Steroids speed up player movement making transit through hostile territory easier. Nightvision goggles allow players to see enemies in the dark. The “HoloDuke” device projects a hologram of Duke that can be used to distract enemies. Protective boots allow the player to cross dangerously hot or toxic terrain. Scuba gear allows the player to take longer trips underwater. Perhaps most impressively, Duke’s trademark jetpack allows the player to range fully in 3D, often to reach hidden weapons caches or extra health.

But all of this equipment is nothing without enemies, and Duke Nukem 3D has a good variety of them. Enemies range from mutated humans to aliens, with a few boss fights thrown in for good measure. While the AI is pretty basic, the enemies do provide a good level of challenge, and the different enemies require different strategies to defeat. This keeps the combat in the game interesting throughout the entire experience.

Once you have finished with the single player campaign, Duke Nukem 3D supports online play over Xbox Live. Options include playing Deathmatch or the entire campaign co-op with up to eight players. The online play is not as deep as a game like Halo, but once again the great level design and frenetic action make it enjoyable. However, the online games are occasionally hit with terrible lag, making the match unplayable.

In addition to the Xbox Live play, this version of the game includes some other new features/enhancements. While playing (either solo or online), the game records a video clip of your session, allowing you to post them online for others to check out. What’s even more interesting is that if you die, you can rewind the clip of the game you were just playing, and take control at any point. This feature eliminates the need to save your game (although you can still save at any point if you chose to). Other updates include controller vibration, bilinear filtering, motion blur, and a slight quality upgrade to the music. If there is one real weakness about the game’s presentation then it’s the fact that the game does not fill up your entire screen. The game has borders on the sides in order to keep the game in the original aspect ratio.

Those who were hoping for a good port of the classic are going to be extremely pleased. The original game is completely intact, and the new additions make this the best version of the game yet. While those who never got the chance to experience the original now have a great reason to check it out.

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Angry Video Game Nerd: Dracula

Posted by NeutralX2 on 16th October 2008

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These games need a stake driven squarely through their hearts.

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Area 51 Released For Free

Posted by NeutralX2 on 3rd October 2008

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Midway’s Area 51 is now available to download and play for FREE as an ad supported game. I really like this new trend of releasing games for free. It seems like a pretty good way for publishers to get a little more money out of their old titles while giving people a second chance to check them out. I will certainly be playing Area 51 soon.

Area 51 is the only action-packed 1st person shooter set in the U.S. government’s most secret and secure military facility. The U.S. Army has received a distress signal from Area 51 where a viral outbreak has just shut down the research facility and the automated quarantine procedures have locked all scientific and military personnel inside. A small Special Forces unit led by Specialist Ethan Cole of the HAZMAT (hazardous materials) Division is sent to investigate. As Cole, players will delve into five massive levels within the confines of Area 51, discovering a deadly mutagenic side effect of the virus that controls the minds of those infected, as well as an ancient alien colony buried beneath the facility. With a multitude of human and alien weapons, players must explore chilling conspiracies such as the extraterrestrial crash at Roswell and the faked lunar landing, in order to solve the enigma of Area 51 before the viral mutagen is released and irrevocably mutates all life on Earth.

You can download Area 51 here.

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