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	<title>Comments on: PlanetSide Sequel in the Works, Vista Patch Incoming</title>
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		<title>By: NeutralX2</title>
		<link>http://neutralx2.com/2009/09/26/planetside-sequel-in-the-works-vista-patch-incoming/comment-page-1#comment-17171</link>
		<dc:creator>NeutralX2</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://neutralx2.com/?p=1562#comment-17171</guid>
		<description>In an entry on his blog John notes the reasons PlanetSide is important to him and what he envisions for PlanetSide Next.

&lt;blockquote&gt;Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn&#039;t get people back into the action quickly enough.

But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.

To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.

Damn I love Planetside. I really do.
&lt;/blockquote&gt;

He also had something very interesting to say in relation to Core Combat in the comments:

&lt;blockquote&gt;With respect to Core Combat, I completely agree. It was the wrong direction. At that time we were dealing with a new game and we thought we had the direction right. In hindsight, we didn&#039;t at all.

BFR&#039;s are another story and I think more debatable. They were in our heads for a long time. Friggin Giant Robots :)

The 20/20 vision that comes with hindsight is often the best prism to plan for the next thing. Hopefully we get it more right this time, but I&#039;m still pretty happy overall.
&lt;/blockquote&gt;

You can read the entire blog entry &lt;a href=&quot;http://john-smedley.livejournal.com/833.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>In an entry on his blog John notes the reasons PlanetSide is important to him and what he envisions for PlanetSide Next.</p>
<blockquote><p>Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn&#8217;t get people back into the action quickly enough.</p>
<p>But the core of Planetside &#8211; massive battles with vehicles and infantry was something we nailed really well.</p>
<p>To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.</p>
<p>Damn I love Planetside. I really do.
</p></blockquote>
<p>He also had something very interesting to say in relation to Core Combat in the comments:</p>
<blockquote><p>With respect to Core Combat, I completely agree. It was the wrong direction. At that time we were dealing with a new game and we thought we had the direction right. In hindsight, we didn&#8217;t at all.</p>
<p>BFR&#8217;s are another story and I think more debatable. They were in our heads for a long time. Friggin Giant Robots <img src='http://neutralx2.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The 20/20 vision that comes with hindsight is often the best prism to plan for the next thing. Hopefully we get it more right this time, but I&#8217;m still pretty happy overall.
</p></blockquote>
<p>You can read the entire blog entry <a href="http://john-smedley.livejournal.com/833.html" rel="nofollow">here</a>.</p>
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