NeutralX2

Archive for July, 2006

Sony arrogantly says “I don’t think we’re arrogant”

Posted by NeutralX2 on 31st July 2006

What would you say to the suggestion that Sony is being arrogant?

There’s always going to be a risk when you are market leader for ten years that we start to lose perspective; and we have to make sure that we don’t lose perspective. But I don’t think we’re arrogant, I think we have to recognize that we’re in a highly competitive industry and that anything that we say will be eternally editorialized by professionals and consumers alike. So we’re always in the spotlight.

- Source

Which can be roughly translated to, “We’re not arrogant. It just seems like we’re arrogant because of how super awesome we are!”

And what pisses me off even more is how full of shit Sony really is. Take this comment for example:

“Every time we go down a path, we look behind and they’re right there - we just can’t shake these guys. I wish that they would come up with some strategies of their own…”

- Source

This was from an article where Sony is trying to claim that Microsoft is ripping off their ideas. Never mind that their online service is a pretty big copy of Xbox Live. Or that they ripped off Nintendo’s Wii motion sensing technology and stuck it into their controllers at the last minute. But then news comes out today that Sony is ripping off Microsoft’s achievement system, except they are calling them “entitlements”.

Not only is the name a little close for comfort (how about PlayStation Life), but the definitional differences between the two words are irreconcilable! An achievement is defined as “the act of accomplishing or finishing,” while an entitlement is defined as “the state of being furnished with a right or claim to something.” I suppose the logic could be that if we trudge though a bunch of crappy launch games, we’ll be “entitled” to some sort of reward.

- Source

What a bunch of shit.

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DJ Doboy Sets

Posted by NeutralX2 on 30th July 2006

Well, I feel like posting more trance music for some reason. I uploaded two DJ Doboy sets that I personally like a lot. You can download them here:

Trancequility Volume 18
Trancequility Volume 31

For track lists and to download more DJ Doboy sets visit his site:

DJDoboy.com

Be sure to check the site every once in a while since he rotates what sets are up for download.

His sets also get a lot of play over at Digitally Imported Radio.

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More Live Arcade

Posted by NeutralX2 on 28th July 2006

There are so many Xbox Live Arcade games coming out that I want to get. But instead talking about them, how about I just show you:

Small Arms
Jump around on platforms and fight off furry creatures in this four-player fighting game for Xbox Live Arcade.

RoboBlitz
RoboBlitz is a robot combat game that mimics robotic movements and design.

Heavy Weapon
Popcap’s Heavy Weapon action shooter, previously available as a web-based game, now comes to Xbox Live Arcade.

Lumines Live
Lumines makes its way onto the Xbox Live Arcade, complete with full multiplayer play over Xbox Live, an exclusive Duel mode and an all-new Puzzle mode, downloadable puzzles, and music and skins from Xbox Live Marketplace.

HoopWorld
HoopWorld is a 3-on-3 basketballesque game featuring a variety of cast members and unique environments.

Mutant Storm Empire
Mutant Storm Empire follows up on Mutant Storm Reloaded, an 80’s style arcade shooter for the Xbox Live Arcade.

Novadrome
Stainless Games is bringing Novadrome to the Xbox Live Arcade.

And thats not including some of the classics like Street Fighter 2, Mortal Kombat, Sonic, ect.

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This Binary Universe

Posted by NeutralX2 on 25th July 2006

Its almost here…

binaryuniverse.jpg

What is it going to be like? No one knows actually. But expect something different. For example, the track “everything that makes us human, continues” is written completely in csound. Here is a piece of the code:

amod2 = ahilR * asin
aupshift = (amod1 + amod2) * 0.71
adownshift = (amod1 - amod2) * 0.7
aoutL = aupshift +ar*.1
aoutR = adownshift +acomb*.3
khpline line 440, p3, 180
kpanL line 1, p3, 0
kpanR line 0, p3, 1
aoutLhp butterhp aoutL* ileveloscs, khpline
aoutRhp butterhp aoutR* ileveloscs, khpline

The entire song was written like that. You can see more of it here. But yeah, this album is going to be pretty cool. A few have already heard some and have great things to say:

It’s hard to think of anything more fitting than one innovator creating art from inside the artwork of another — though “innovator” only begins to describe BT. From his work with Tori Amos almost ten years ago on “Blue Skies” and producing *NSync’s “Pop,” to Emotional Technology’s juxtaposition of trancefloor soundscapes and pop songcraft and his acclaimed score for the Oscar-winning film Monster, BT has become the face of electronic music virtuosity, a techno-mage with formal training to match his DJ and synthesis chops, a massively overclocked brain, and the childlike enthusiasm of Shaggy from Scooby Doo. “Like, wow, man, you gotta hear this,” he’ll say. “You’ll totally freak out!”

Listen we did, thanks to the opportunity to be first to hear tracks from his fifth studio project.



Labels such as “ambient” or “modern classical” fit for a few seconds, then the next passage in the song blows away the last, taking any attempt to classify along with it. We can’t restrain our editorial opinion: This as-yet-untitled magnum opus is fine art that works on many levels, mind-bendingly deep but a pleasure to kick back and just listen to. In a hundred years, it could well be studied as the first major electronic work of the new millennium. It’s that good. - Stephen Fortner in Keyboard Magazine

And he’s also been working on a dance-oriented album. So if it turns out that this isn’t as cool as people are expecting, at least we know he will deliver a solid dance album.

http://www.thisbinaryuniverse.com/
http://btmusic.com/

Update: They have relased a trailer. The CD is packaged with a DVD featuring all the compositions of the new release in DTS 5.1 Surround and illustrated by a distinguished collection of the finest computer artists and animators in the world today. I assume that the visuals in the trailer are from that DVD.

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Music

Posted by NeutralX2 on 24th July 2006

I just added a small flash music player to the site. I am not sure what I am going to use it for. Maybe I will keep it updated with the music I am currently addicted to or something like that. Anyway, for now enjoy the four random songs I stuck on it. I currently have it on the left side of the page but that might change.

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There is hope

Posted by NeutralX2 on 22nd July 2006

It looks like the Legions website was updated with some new graphics and music. It’s not much at all but still pretty exciting. Could this be a hint that they are still working on it? Hopefully they will show us something else soon. The last we have seen of the game was in the form of a Torque Shader Engine technology demo at GDC.

http://legionsgame.com/

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Why HD-DVD is superior

Posted by NeutralX2 on 17th July 2006

Larry Hryb recently did a podcast with a great interview with a few experts on HD-DVD. These guys really know their stuff. Anyone who wants to learn more about Blu-Ray vs HD-DVD or is thinking of buying Blu-Ray owes it to themselves to give this podcast a listen first. They do a pretty good job of explaining why HD-DVD is the superior format and why it deserves your support. You can listen to the interview here.

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Prey

Posted by NeutralX2 on 17th July 2006

PreyScore.png

Those of you who followed the first person shooter genre back in 1998 probably vaguely remember a game called Prey that was in development at 3D Realms. The game featured a Native American theme and a unique portal technology that allows enemies to appear out of thin air among other things. Then the game suddenly disappeared for years only to recently resurface. This new game, developed by Human Head Studios, features many of the original ideas from 1998 as well as a state-of-the-art graphics engine and fierce combat. The amount of hype surrounding the game when it was shown at E3 was enormous. Luckily, Prey manages to deliver a solid and compelling first person shooter experience.

Prey opens with the main character of the game, a Native American named Tommy, talking to himself in a bathroom mirror. He wants to take his girlfriend and leave the Indian reservation. She on the other hand doesn’t want to leave. While trying to talk her into leaving, his girlfriend and his grandfather are sucked up into an alien ship. Tommy manages to get free and then sets out to rescue his girlfriend. Of course along the way he will end up saving the world.

The plot in the game is actually pretty solid. The game starts out pretty intense and things rapidly escalate and get pretty desperate. It also does a pretty good job of explaining why you of all people are the one who has been chosen to save the world. While the Native American influences are not a major part of the gameplay, it is an interesting and recurring theme in the storyline. The last few levels in the game make up one of the most intense climaxes to any first person shooter in recent memory. The ending also leaves you feeling pretty satisfied, which is a relief considering many high profile games have had disappointing endings recently. The whole game will take most people between 8 to 12 hours.

Along with a compelling plot, the game features amazing visuals. The game is powered by the Doom 3 engine (which also powered Quake 4). So the game features completely real-time lighting and shadowing and interactive GUI surfaces (control panels) like those found in Doom 3 and Quake 4. The engine has also been modified to provide other great looking effects like light bloom. The environments themselves are very detailed and are constantly animating. You really get the feeling that you are in a living spaceship.

In a way, Prey has fallen victim of its own hype. The biggest complaint that most will have with the game is of its use of portals, gravity manipulation and spirit walking. Many were expecting some revolutionary new gameplay mechanics because of these three things. Unfortunately their use doesn’t do anything to drastically change the way first person shooters are played. But even though the game comes pretty short of “revolutionary”, the portals and gravity manipulation keeps the game pretty fresh throughout, which is more then what other first person shooters offer these days. So while it doesn’t reinvent the first person shooter, those gameplay innovations keep it from tasting stale.

The portals serve a couple of purposes. First, they allow you to move from one 3d environment to another seamlessly. Second, portals provide an interesting and fresh way for enemies to enter the environment. For example, sometimes enemies will portal in and be walking on the ceiling.

Perhaps more interesting then the portal system is what the game does with gravity. In the game you will find glowing walkways that allow you to walk up walls and even completely upside down. Even more interesting is that sometimes you will walk around a corner and gravity will completely change directions. There are also times when you will walk through rooms you have already been in but you will be on what was previously the wall or the ceiling. This keeps the battles interesting as you will be shooting down at enemies that look like they are on the ceiling, but they are really on the floor. Also, in some rooms you will have the ability to change gravity by shooting wall panels. The portals and gravity are constantly used in combination for some fun (though not very difficult) puzzles.

Tommy, because of his Native American heritage, also has the ability to leave his body and spirit walk. While in spirit form you can do things that you normally wouldn’t be able to do. For example you can walk through force fields and sometimes over large gaps that would have been impossible to jump. Unfortunately, most of these sequences boil down to walking through a force field and hitting a switch on the other side to turn it off. There are a few puzzles in the game when you have to leave your body someplace and then use your spirit to move you somewhere you normally would not be able to go. However, these types of puzzles are few and far between and don’t pose much of a challenge. Though you can fight enemies while in spirit form, which can be helpful when you are low on health.

Since you have this spirit walk ability, when you die you are sent to the spirit realm. The spirit realm is basically a small mini-game where you must shoot down red and blue wraiths which recharge your health and spirit energy. After a short amount of time you are sucked back into the living world pretty much exactly where you died. The amount of spirit energy and health you have depends on how well you did in the mini-game. While this is pretty unique and interesting, it has the unfortunate negative effect of making the game pretty easy. You never have to worry about saving since you in essence can’t die. Perhaps it would have been better if you could actually fail at the mini-game.

Prey has a pretty good selection of weapons. While your arsenal is actually pretty small, weapons have secondary functions. Some of the weapons are alien versions of familiar weapons while others are pretty unique. One of the weapons must be powered up at stations. How the weapon behaves depends on what type of station you powered it up at.

The enemy designs in the game are pretty good overall. While there are not a ton of different looking enemy types, they all require different strategies to defeat. The AI in the game won’t win any awards, but it does a good job of keeping the firefights intense and fun.

The audio in the game is pretty good. The voice acting is of pretty high quality. Unlike other games like Doom 3 or Half-Life 2, the main character in the game speaks a lot. The music score in the game, which is done by Jeremy Soule, is also pretty good. The only somewhat disappointing aspect of the sound design is the weapons themselves. While they don’t sound bad by any means, they somewhat lack the punch that you would expect.

In the end, a lot of what you will get out of Prey depends on what you go in expecting. If you expect to find a revolutionary experience you will be disappointed. But if you go in with reasonable expectations, you will find a sold first person shooter with some interesting gameplay innovations that keep the game fresh and makes it stand out compared to other first person shooters.

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Core 2 Duo Puts Intel Back In First Place

Posted by NeutralX2 on 16th July 2006

It looks like Intel’s Core 2 Duo is living up to hype and has put Intel in the lead again. Still, my pc is too new and I won’t be upgrading for a long time. Hopefully those who were looking to get a new pc are glad that I told them to wait to see how Intel’s new chips do. Here are a few benchmarks:

call_of_duty_2_(1024).png
f.e.a.r.png

Here are some articles if you want more info:
Intel’s Core 2 Duo lives up to hype
Gamespot Benchmarks
Game Over? Core 2 Duo Knocks Out Athlon 64

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Another Playstation 3 Delay?

Posted by NeutralX2 on 14th July 2006

It looks like there may be even more bad news for Sony fans waiting for their Playstation 3s. Apparently IBM is having issues with Cell chip yields. IBM vice president of Semiconductor and Technology Services Tom Reeves says they are only getting 10% to 20% yields, which is terrible. Right now 1-2 out of every 10 cell processors are working properly after they are manufactured. For the Playstation 3, Sony requires 7 of the 8 cores to work and IBM say that on most of them, only 4 of the 8 cores are working. There are also rumors around the internet that they are considering pushing the launch date back to March 2007. Considering the current yield issues, I would not be too surprised if those rumors turn out to be true. For more info on the cell problems, check out this article.

8waycell.jpg

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