System Shock 2 Scene Remake

A user going by the name of Mr Smo has posted some screenshots over on the polycount forums showing off his plans to remake one of the most memorable scenes from System Shock 2 in CryEngine 3. I have always been on the fence as to whether or not I would like to see a full remake of System Shock 2, but his work on this one scene has me thinking it could be pretty cool if done properly. I don’t want to go into detail on what the scene is (potential spoilers), but those of you who played the game will instantly know what scene he is working on.

Mr Smo based his remake of the scene on this piece of artwork by JimHatama

Shodan_by_JimHatama

And here are some screenshots of his work in progress:





BitBox Cases

BitBoxes

With the Retron 5 releasing soon, I decided to get my collection of Retro Games in good working condition. I opened and cleaned all of my NES cartridges, and also decided to replaced the 72-pin connector in my NES so I could test my cleaned games before getting the Retron.

Cleaning all of the games is a lot of work, so I was looking for a way to keep them clean so I hopefully wouldn’t have to go through the time consuming process again. I bought some NES Game Sleeves. The quality was pretty decent, but they are fairly ugly. I wanted to find something that would keep my games dust free but also be something I would want to show off.

That is when I came across the BitBox cases from Stone Age Gamer. These cases remind me of the old plastic VHS boxes. They are big, sturdy, and look great. They offer to print out the cover art for you, or you can download and print it out yourself. The box art comes from The Cover Project, but they have slightly altered it to keep the aspect ratio correct for the box. They don’t have art for everything, but most of it is there. Personally, I had them print it out for me. It was worth it not having to take the time to do it, and the cost of printing it yourself is fairly high when you factor in the need to get decent quality legal sized presentation paper and ink (more on this in my upcoming post on UCGs and my N64 library). You also have the option to add a pouch for game manuals to your order. These come on a sheet backed with adhesive, so you just peel them off and stick them inside the case.

I was hoping that the cover art would already be inserted into the cases before they shipped, but they come in a separate envelope so you have to sleeve them all in yourself. It was a bit of a bummer that they were not ready to go immediately, but inserting them all only took about 10 to 20 seconds per case. I was a bit worried about smudging the artwork, but the print quality seems to be pretty good and had no issues despite touching them when inserting the covers.

The only real downside to the cases is that they are pretty expensive for what they are. You can buy them in larger quantities to save some money, but this will result in either having too many or not enough cases for many people. Personally I had about 12 left over from my order, but I plan to expand my collection so I think those will get used at some point. The breakdown of my order was:

Order

The price definitely makes these a product aimed at the serious collector, since I can’t really see a casual person dropping $100+ dollars on cases (individual cases are $4). Still, the cases themselves are pretty nice. If you are in the market for this kind of thing I would recommend them assuming you can handle the price tag. If not, there are always those NES Game Sleeves I mentioned.






Gaming PC Build May 2014

Last April I helped one of my friends build a nice gaming PC. This time I am helping a friend and co-worker build a new gaming PC. I am pretty happy with the results we got considering the cost. We managed to pick up quite a few of the components for a good price + rebates.

The specs are:

  • Corsair Graphite Series 600T
  • ASUS Z97-C Motherboard
  • Intel Core i7-4770K
  • PNY GTX 770 4GB 256-Bit GDDR5
  • CORSAIR CX Series CX600
  • CORSAIR Vengeance 16GB (2 x 8GB)
  • SAMSUNG 840 EVO 120GB
  • Seagate Barracuda 3TB
  • ASUS 24X DVD Burner
  • Microsoft Windows 8 Professional 64-bit

If you compare this to last year’s build, you will see a number of similarities. Both of them are in the Corsair 600T, an incredibly well designed case thats a pleasure to build in and looks great. They also both have 16GB of Corsair Vengeance DDR3 memory, a 3TB Seagate drive for storage, and a 120GB SSD for the operating system. Last year the SSD was an entry-level OCZ Agility 3 drive, this year its an entry-level Samsung 840 EVO. The EVO is not a high performance SSD by any measurement but any SSD is better then a typical mechanical HDD, and for the price the EVO is pretty great.

We used the ASUS Z97-C Motherboard for this build for two reasons: it has the new 9 series chipset and its fairly cheap for what it provides which allowed us to spend most of the money on the parts that really matter. The 9 series board is nice for a couple of reasons. First, it supports the M.2 spec as well as SATA Express. There are not many devices that support it, but going forward expect to see a lot of the high end SSDs use it. The approximately 67% increase in speed should help with SSDs being bottle-necked by the SATA 6Gb/s performance. Second, the 9 series motherboards will support the upcoming 14nm Broadwell based CPUs. Most 8 series boards will not support them despite Broadwell being LGA1150 due to new power requirements for the CPU.

The i7-477k is the modern equivalent to the 3770k I used last year, and the reasoning for using it over the 4670K is still the same: while the hyper threading might not matter too much right now, it is certainly going to start to matter as more games are developed for the new consoles with their 8 core processors. The CPUs in the new consoles have fairly slow clock speeds, so in order to get acceptable performance the games are going to have to be heavily threaded. Game developers didn’t have much incentive before to make their games use more then 4 threads, but they have a pretty big one now.

We went with the PNY GTX 770 because its a pretty great card. It maybe doesn’t have the value-to-performance ratio that the 760 does, but it was within our budget and we wanted to build a pretty nice PC so we went for it. Normally I wouldn’t have suggested a 4GB card over a 2GB card for 1080p gaming, but the 4GB edition did not cost much more. Plus, it might start being beneficial for similar reasons as above: the new consoles have 8GB of unified memory so they might start requiring more VRAM. One example would be Watch Dogs, which requires at least 3GB of VRAM for the highest quality textures, even at 1080p. Throw in some high quality anti-aliasing and you can see how having more then 2GB could be beneficial. As for why we went with Nvidia over ATI, Nvidia has a lot of interesting things going on right now such as GameWorks, PhysX, G-Sync, Geforce Experience, and ShadowPlay.

The rest of the build is fairly uninteresting. A DVD drive for the convenience of installing Windows and the off chance he actually buys physical software, and Windows 8 Professional. We went with professional simply because he wanted the ability to RDP into his desktop.



Planetside 2 Dop Pod Malfunction

drop_pod

This is an amusing new bug I have not seen before:



Watch Dogs is Looking Good

Watch_Dogs

Watch Dogs is shaping up to be the first new release this year that I am looking forward to. PC Gamer recently had a chance to play a couple of hours of the game, and their impressions were pretty good. Check out some of the footage they recorded below to get a good idea as to how the game will play. Ubisoft also released a new video showing off some of the multiplayer modes that the game has. These actually look pretty fun, and it is interesting how they have blended multiplayer and single player.

PC Gamer Gameplay Preview

9 Minute Multiplayer Preview

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